Archery Popshots | Kingdom Come: Deliverance

Archery Popshots | Kingdom Come: Deliverance

Kingdom Come deliverance was built to become a cult favorite emphasizing and featuring what is perhaps the most realistic medieval setting combined with a highly technical combat system and numerous facets of living life in the Middle Ages Kingdom Come launched to the fanfare of dedicated fans amidst an immense number of bugs ranging from minor inconveniences to game breaking quests much of this was exacerbated by the rigid save system though subsequent patches within the last month have addressed numerous issues the game has a long way to go before it is polished or to some playable the game depicts the harsh learning curve of archery quite accurately perhaps to accurately one of the biggest complaints from players is that archery is ridiculous filled to the point where some player is completely by app asset in favor of the deeper swordplay and in fairness archery is an important to the game overall apart from hunting quest everything else can be solved by poking someone with a sword however while archery can feel clunky and frustrating I believe that Kingdom Come deliverance has the most realistic archery I've seen in a video game and the things that make archery extraordinarily difficult fall in line with the developer's intention of creating an immersive game the player steps into the boots of Henry a blacksmith's apprentice true to history a commoner like Henry would not have received weapons training his desire to go on adventures leads him to learn the basics of sword fighting and frankly he is terrible added into a couple of hours into the game when he finally learns to use that long pointy thing in his hands to guard an attack and alongside that is introduced to archery he's pretty bad at that too that's it his struggles with using the stick and string have a grounding in real life archery was not a widespread skill that everyone knew how to do it was a specialized skill used by soldiers or Huntsman and where possible by poachers a skilled Bowman from the peasant stock might be looked at with suspicion but people who live or die by the meat they harvest make a fine marksman this is also the path that Henry must follow if he used to improve his Adri skills quickly as much as we might want to play as a dashing rogue we have to remember that Henry's background isn't likely to produce a military Archer in the timespan of the game with patience and practice the player can make Henry a competent shot but we shouldn't get our hopes too high the first thing that players find difficult is the lack of a crosshair crosshairs are a must in the first-person games as it is extremely difficult to orientate your view on a flat screen while there is a hidden crosshair removing the crosshair forces the player to shoot instinctively a skill that real-life archers would also have had to practice and master only after years of practice this strange angle of the bow and arrow is explained by the historic shooting technique while modern shooters will anchor more in line with the face and eye medieval archers would have anchored at the ear with the arrow pointing left due to the artists paradox it's a bizarre look compared to other games but it's very close to what a traditional Archer actually sees interestingly many players make the same mistake as real-life novice arches they typically aim too high because of this parallax I find that aiming low then you think you need to and further right will give you a good sense of where your shot will land you could download a crosshair mod but we're only interest in playing the game the way it was intended right there's no reason why you can't hit a rabbit or an eyeball it feels rewarding when you do the awkward shot rhythm might feel slow and rigid to a gamer however the bows using this time would have been much stronger than the birds we used today for recreation such bows were designed to bring down deer and man unlike and the heavy war bows required the archer to put their entire body into the draw a process substantially different and slower to what we used to this is all so realistically used by Henry and his opponents leading to some clumsy archery duels if there's a fault in this aspect it's that every boat is shot the same way with no distinction between heavy and light bows or how having high strength should make drawing faster and easier but doesn't sure archery is sluggish but it is intentional designed to slow the player down and the most authentic archery technique if you don't want to bother with it you're not missing much behind every RPG is a stat system the way in which games portrayed the growth of a character kingdom come makes use of a few key stats strength agility vitality and speech along with separate progression for each skill and weapon the more you use the skill the more than relevant stats go up this makes a lot of sense as far as Archer is concerned you actually have to be a very well-rounded character to be competent as was the case in real life we're not talking about dancing elves or mystical rates firstly bows require strength to use the game allows Henry to equip weapons that he isn't strong enough to use but with severe penalties with a bow Henry can't pull the bow back to full draw and releases it prematurely you can still hit a target with it but with two zero control over the shot it's a liability and again this is entirely realistic and from instructors point of view a huge problem with beginning archers in real life fortunately repeated use of bows and other strengths based weapons will increase strength agility in this case is realistically used to improve accuracy holding a bow steady requires coordination with poor stamina and low agility Henry's aim is absurdly shaky remembering that he has zero training this is what you should expect for players who persist with archery to the endgame you will find that he is a steady shot the stamina to hold for longer making it significantly easier improve the bows go and you do more damage as an extra not too realism the game portrays too much hated string slap Henry doesn't actually know how to hold a bow until he reaches level 5 in bow still and as such he Flay's his arm with the bowstring unless he is wearing a bracer he would actually sustain arm injuries that reduces overall health and stamina once he goes past his novice phase he no longer needs to wear one again true to life beginner bows can Turner are black and blue and cause lesions and we still wear arm guards for modern archery medieval war bows would have carved up skin to further praise the game the progression is subtle there's never a point where you feel like you suddenly turn into an expert marksman every stat boost gives you a marginal improvement and looking at endgame archery it looks so smooth and natural compared to Henry's first shots and you as the player become more confident in taking shots at more difficult targets growing with the character in the game there's another reason why people find archery to be unfulfilled generally arrows don't do much damage this might be okay when using hunting arrows against bandits wearing padded armor but once you start facing plate armor you see sparks fly and very little harm done a shot may literally do nothing the same applies to you wearing a full plate harness with MAO and gambeson makes you nearly impervious to damage as we've consistently seen this is very realistic and avoids the trope of armor being made of paper this can be defeated nonetheless the game offers a variety of arrow types from ruining broad heads to long-range piece and arrows and bodkin point of punching through armor or realistically modelled as most foes in the game are armored piercing damage is the key with the right arrow and a high bow skill you get that satisfaction of bringing down a bandit with a long shot or pelting an armored swordsman until it drops all you could shoot them in the face that works technically you can't fight on horseback in the game both with melee weapons and bows there is even a pert that gives bonus damage however there are no sections in the game that make use of dis mechanic and many players forget that even exist you can shoot from horseback with a realistic amount of flexibility that said the character is unable to bring the boat the full draw so this loose with much less power and accuracy the European armies in this time did not make much use of mounted archery as a military application unlike the East and armies and shooted from horseback would have only been done for hunting even so hunting is much easier on foot as much as I've praise our treating kingdom come there's one element of reality that pulls that rug from underneath you archery doesn't really have a place in the game world this isn't a large-scale battle with hundreds of artists lined up to shoot volley upon volley you're dealing with handfuls of bandits and Raiders using light bows even when you're involved in sieges you're flinging arrows against armored foes all these fights are much easier with the sword and the game was designed around them as in real life most of your accurate shooting is going to be done in very close distances if there's a benefit of using a bow in pitch battles it bypasses the clumsy altar tag a mechanic that makes fighting against multiple enemies frustrating even as an archer I don't find archery in these battles to be fun and you kind of do feel like a dirty this honorable horse son which is also realistic knights and soldiers really hated arches I can't fall to gain for marginalizing archery as much as we want to expand experience both this authentic art in a realistic setting we have to remember where we Henry is a blacksmith not an archer he's involved in a small-scale regional conflict was only a hundred minute arms at most archers did not make up the body of medieval armies especially outside of England you seldom face archers and your own assaults that make use of them I still would have liked to see more sections where a creative player who's invested in archery can take advantage but I've literally only seen one such moment and in that instance the battle mostly fought itself without the intervention truly Kingdom Come deliverance has the most realistic archery I've seen in a video game it doesn't even try to make it easier for the player but most games make the player character a weapon master can always shoot perfect shots Henri is so bad the tree makes players drop their bows we've been spoiled with Archer in video games with fire arrows and speed shooting shenanigans I would admit that as a real-life Archer my time spent in agonizingly progressing archery as Henry has actually helped me reinforce my rhythm and instinctive shooting in real life it might seem slow and open in the game but this is really how it is the developers have modeled the archery in the game as close to reality as possible even at the cost of fun even the split between employees who used the crosshair mod and shooting instinctively is a replica of what happens in the archery community in real life because using sights is cheating the hidden gem is none other than your trainer Sir Bernard a grizzled veteran everything he says is absolutely true his harsh words on the archery range might be background noise in your head for what he says is exactly what I say but I'm teaching new archers on the shooting line feeling this shot letting this ring slide off two fingers he even looks down on archery as any soldier would but praises it was utility and hint at rolling warfare and the game dropped the bandit with an arrow and pull out your sword until next time shoot straight and aim for your best

23 Replies to “Archery Popshots | Kingdom Come: Deliverance”

  1. Game should have had crossbows though. Crossbows were more popular on the european continent than longbows.

  2. Hey NU! Great vids and I have been in to archery for more than a month now. May I suggest making Popshots on games like Skyrim and on a new game like Morhau? Thanks!

  3. Nah, for end-game, there is nothing as overpowered as hit & run archery on horseback. And for melee, warhammers are by far the best choice since so many enemies wear plate armor by then. And those who don't wear plate are equally destroyed by the hammer anyway. It's actually the sword that I don't really find a place for in the later stages of the game.

  4. I had an semi simple time with archery you just make a visual of the center of you playing screen, that is were the arrow will land,don't bother try to line up your hand bow sites towards the left, just find the center of your screen and shoot, hope this helps some of you out there

  5. I'm an instinctive archer and I used a crosshair mod, it's not instinctive in a flat screen as you can't feel your body, the distance, the wind and anything else that might affect the arrow in the game. Also the arrows in the game drop after less than 5 meters which even toy bows shoot for a bit longer than that, it's just unbearable

  6. you are actually wrong henry would of been a military archer from the start because men were required the shoot for 2 hours after church each week on sundays by law in england back then he would of been a professional by then

  7. Archers fought in units generally, accompanying groups of men-at-arms/infantry on their flanks. Although they were very skilled and practiced shooting at tall narrow sticks as well as at thr archery butts Longbowmen were most effective in large groups.

  8. Honestly, the game needs crossbows though, because crossbows were used often in 15th century central europe (more than longbows anyway).

    And high bow skill should mean being able to pull the string faster (unless it's a heavier drawn bow). And there's no way an archer of even highest skill would be able to fight up close (AI is dumb).

    Archery could have been improved in a few ways:
    – More sniper opportunities. Say, during a siege, you have to get rid of enemy archers, because your friends can't get to them. However, crossbows were better in sieges than regular bows, because they could be loaded while in cover and shooting just involved pointing and pulling the trigger. This game doesn't have crossbows though.
    – A skill that enables more freedom, such as walking while pulling the string, or while aiming. If you're stronger, you should be able to draw light bows faster.

  9. I'm just guessing here (sorry for that!), but I'd assume a blacksmith's apprentice would already have reasonably high strength from his regular work. My understanding of this early history is poor though, as history only begins around these times in Finland.

  10. Also, when you're on horseback you can only turn to your left to shoot your bow (you can also turn to the right but not as far) which also adds to the realism

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